![]() Infantry, weapon #2) to the middle mouse button, the mousewheel click. Barbed wire causes damage based on time in the wire, so always run through or jump over it. You can walk through the posts holding up barbed wire (but take damage, of course).If you absolutely do have to stop, then lie down. Keep moving! Zig and zag! Otherwise snipers will pick you off, or you'll be killed due to lag.Long and short: I'm just the collector, not the originator, of most of these tips. ![]() I've tried to credit tips to whomever first posted them, but there's lots here that I don't know the origins of or forgot to credit. Any tips you send in that I use will be credited to you. For example, I could write a long, rambling paragraph on defending control points at Stalingrad, but really it would just be an amalgamation of a number of tips here. ![]() If you want to add, question, or otherwise comment on this page, please write me at Please keep your tip suggestions succinct. Many tips are really two-sided: the tactic is given, and it's up to you to figure out the way to combat the tactic when it's used against you. A number of the tips are derived from my weapons effect charts and Giant Grid O' Death. Some are obvious (unless you don't know them), others truly obscure I hope they're entertaining and informative. I'm assuming you have a knowledge of the rules, EA Games' Tips and Strategies page (though I repeat a few of these), and the mechanics and tactics sections of my FAQ. These are a bunch of tips and tactics I've learnt about the game, by reading forums, watching others play, and experimenting. You need to add yourself only once and it then works forever. ![]() A fighting chance, really, is all I'm asking.Īlso, a flare gun and/or colored smoke is a must, so that those Hueys can see you and pick you up.Battlefield 1942 Tips and Tactics Battlefield 1942 Tips and Tactics The best single tip: You can add yourself to your buddy list (type "~ab yournumber", or select yourself on the voting screen and hit the add button) to better see when you kill someone - your kills show up in green. This mechanic could (should) work for any flyable airplane from your faction (for example, in the mission editor you put an A10C on the ramp, and a KA-50, and mark them as Player if they're both Blue and you're playing for team Blue, you can fly them).Īnd since we're at it, give the Pilot a handgun, will ya? You eject in hostile territory and don't even have a gun to shoot peas at those enemy helicopter gunships when they come around to finish you off? Unacceptable. Where and how can I set the controls for my 1st person pilot? A simple WSAD + mouse for turning and aiming + trackir for looking around (like ARMA) would be perfect.Īlso, once you exit your airplane, it would be nice to be able to re-enter it by walking up to it and hitting (for example) space or enter once you're close enough so that DCS World understands what you're trying to do. To say that these controls are useless is an understatement. TrackIR is disabled, you control your view with your mouse (but only your head, meaning you don't turn by moving your mouse, only look around), while the movement is done with your joystick (Y axis of the joystick for moving forward/back, X axis for moving sideways) and your rudder (for turning around). 99.999 percent of people using modern computers, really. If you exit your airplane/helicopter by hitting LCTRL+E three times, you find yourself in 1st person view of your pilot, and even have control over him.īut controls for walking around make no sense for. So I apologize if this is an old and well discussed topic. I'm having trouble finding this info through the forums, there's just too much going on, what with the new updates and new modules.
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